Why aren't the King's achievements updated?
Recently, there has been a heated discussion in the "Honor of Kings" player community about "why the King of Kings achievement system has not been updated for a long time." As one of the important growth systems in the game, the stagnation of the achievement system has triggered a lot of speculation among players. This article will combine the hot data of the entire network in the past 10 days, analyze the possible reasons, and sort out the core demands of player feedback.
1. Statistics of hot discussions on the entire network

| platform | Amount of related topics | core points of dispute |
|---|---|---|
| 128,000 | Achievement rewards are unattractive | |
| Tieba | 53,000 | Insufficient system complexity |
| TapTap | 21,000 | Out of sync with season updates |
| NGA | 17,000 | Achievement display bugs occur frequently |
2. Official dynamic traceability
By sorting out the official announcements of Tianmei Studio in the past three months, we found that optimization related to the achievement system was only mentioned once in the December 2023 version update announcement, specifically stating that "the achievement system will undergo structural adjustments", but there was no substantial progress in the follow-up.
| Time node | version number | Involving content |
|---|---|---|
| 2024.2.1 | S32 | 0 new skin achievements added |
| 2024.1.15 | S31 | Fixed achievement display error |
| 2023.12.25 | S30 | Reconstruction of the bottom layer of the achievement system |
3. Players’ core demands
1.Achievement type expansion: Currently, 68% of achievements are still focused on basic battle data (such as number of kills, number of wins), and there is a lack of diverse achievements such as character-specific and plot-based achievements.
2.Reward mechanism upgrade: The existing achievement rewards are mainly diamonds and inscription fragments. Players call for the addition of limited recall special effects, defeat special effects and other scarce resources.
3.Enhanced social functions: Hope to add social gameplay such as achievement progress comparison and achievement sharing posters. The current social attributes of the achievement system are weak.
4. Analysis of possible reasons for stagnation
1.Development resource tilt: According to industry data analysis, 70% of Tianmei's current research and development efforts are concentrated on new projects such as "Star Breaking", and the maintenance priority of the old system has been reduced.
2.System architecture limitations: There is data coupling between the achievement system, the battle order system, and the season system, and large-scale changes require coordination of multiple modules.
3.Business value considerations: As a non-payment point, the achievement system has a lower commercial conversion rate than direct revenue items such as skins and heroes.
5. Player suggestions
| Suggestion type | specific plan | support rate |
|---|---|---|
| layered system | Divide achievements into Bronze-King tiers | 82% |
| Dynamic achievements | Update limited-time achievements based on version | 76% |
| Achievement Mall | Redeem achievement points for exclusive rewards | 91% |
The official has not officially responded to this matter yet, but according to game industry practice, important system updates are often accompanied by anniversary (October) or Spring Festival versions. It is recommended that players continue to pay attention to the June experience server update log, when the achievement system revision information may be disclosed.
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